unity3diy tutorials

Monday, 25 May 2015

How to Start Your Video Game Development

Video game professions have blossomed around the world, increasing at 9% annually since 2009, many thanks partly to tax breaks in an expanding number of countries and much more video game development at universities and colleges. The video game industry exclusively employs over 42,0000 individuals in 36 states, a greater than 30% increase since the 2009 record.

It’s a good job, both. Industry workers making an average yearly salary up to $95,000, and total direct compensation for every employees directly working in the video game application industry was over $4 billion. In 2012, the video game trade added $6.2 billion to the United states economy.

Have you got a concept for a game you want you could play going around in your mind? With no one is building it? I have got great news for your needs: there are many technology as well as assistance than ever before to help individuals who possess zero knowledge about coding or development begin to learn how to produce the games of his or her dreams. If nobody is making what you wish to try out, why not discover ways to make it yourself?

Select your tools

The next tools will allow you to move from no coding or development knowledge to completing very first experiment. Many of them arrive prepackaged with sample games, and one of the better techniques to learn a new game development tool is to sludge around using them, bring them separate, and find out the way they work.

For Beginners and Mid Level Users:
  • Twine
  • Stencyl
  • GameMaker
  • Cocos2D (for mid level 2d game developers)

For Advanced Users:
  • Unity
  • Unreal Engine

Tools Summary:

For those who have zero experience with coding or any kind of programming, Twine can be a great starting point. It is not only easy to get and use, but it will likewise educate you on the basic concepts of programming: if-then statements, variable handling, along with other concepts that form the core of learning how to do things using code.

A second recently-created tool, Stencyl has a tremendously user-friendly visual interface which can help you make a wide variety of games. Stencyl runs on the Lego-like method to coding, in which you arrange code "blocks" and snap them into logic statements.


GameMaker can be quite comparable to Stencyl, but has many key differences. GameMaker's free version only exports to executable files (.exes or .dmgs) with watermarks on them. It provides additional formats featuring if you buy among the paid models (Standard for $49.99, Professional for $99.99, and Master for $499.99).

Cocos2D is actually open source tool for producing 2D games. Your complete game tends to be published on Windows, Mac, Android, iOS, Windows Phone, or the web.

Cocos2D has been utilized to create all sorts of successful games, along with the award winning Badland. In case you are unsure how to proceed with Cocos2D, Ray Wenderlich has a fantastic tutorial,


With Unity, you are able to 3D and 2D games for almost everything, including Windows, Mac, Xbox, Playstation, Android, iOS, and much more. Moreover it supports assets through the programs likes of 3ds Max, Maya, Softimage, Cinema 4D, Blender, and more. Unity utilizes C# together with its own custom programming language, so you will want to be pretty well-versed in that just before get in.

Unreal Engine
Unreal offers just about everything you'll want to create a video game is made into the engine, such as 3D modeling tools, landscape systems, and more. Since it is full of many stuff, Unreal Engine 4 tends to get a greater learning curve than many other tools, so even if you are trained in C++, be prepared to run into some walls while you're learning. Having said that, you can actually build extremely professional looking games with Unreal.

Now its your time to pick any tool you like and start making game!

Useful Links:
Publish Your Unity Game On Facebook Using Dropbox
What Makes A Game Good ? [INFOGRAPHICS]
How To Increase App Downloads Successfully

Monday, 4 May 2015

Cubiquity for Unity3D, (Voxel Engine)

Cubiquity for Unity

Requires Unity 4.3.4 or higher and worth $200.

About Cubiquity

Cubiquity is a flexible and powerful voxel engine for both the free and pro versions of Unity. It can be used to create terrains with caves and overhangs that can be edited in real time, or to create retro-style environments built from millions of colored cubes.

Unique features

- Support for both smooth terrain and colored cubes type environments.

- Built on a C++ native code library (but works with the free version of Unity).

- Support for multiple volumes which can exist in transform hierarchies.

- Unique material blending algorithm on smooth terrain.

- Direct voxel access for implementing procedural generation.

- Publicly accessible Git repository and issue tracker.

Current limitations

- Only desktop platform are supported (Windows, OS X, Linux).

- Volumes size is currently limited to a few tens of millions of voxels.

- All C# and shader code is included but not the C++ code.

Free evaluation!

You can download a fully-functional copy of the system which is completely free for non-commercial and evaluation use (the download link is available in our forum thread below). No need to wonder whether Cubiquity is right for you, just give it a try and see!


Friday, 17 April 2015

Unity 5 Render Settings [Solution]

Unity guys rearranged few menus in unity 5 like Unity 5 Render Settings. Many game developers specially indies and newbies still don't know where unity 5 render settings are. So today its very short and simple guide for all those missing render settings in unity 5.

Choose Window- > Lighting from the menu bar. In this window you can see all render settings easily.

That's it

They already mentions about lighting window in their unity 5 features page

  • New Lighting window
  • Single place to specify lightmapping, GI and scene render (ambient/reflection/fog) settings.
  • UI grouped by logical areas.
  • When real-time lightmaps are disabled and baked lightmaps enabled, indirect lighting of real-time lights is automatically baked into baked lightmaps. If you don't want this behavior, set indirect lighting to 0.

Unity 5 Render Settings

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Monday, 6 April 2015

Intel RealSense 3D scanning Importing Into Unity

Intel RealSense 3D scanning Importing Into Unity

The latest SDK for the  Intel®  RealSense™ F200 camera now contains 3D scanning. It is really an awesome feature and can allow developers and digital designers to scan in real-world objects to use in their projects.  One use situation is to scan inside a real-world object and use in Unity.  It is a 2 part series which will take you step-by-step through the procedure.

Within last step I'll explain to you how-to import your scanned object into Unity

Listed here are all the steps in this series. This post will cover the step 4.  Follow links to the other previous steps

  • Importing for use in Unity

Step 4 of 4:  

Following the last step you should have a .FBX model along with a UVTexture Map.
Open Unity (Unity 5 is free to download)
  • Create a new project and scene

  • Go to the Assets Menu and select Import new asset.  Select the .FBX Model you had exported from Blender.
  • When the object imports it is possible and likely that it did not import its texture and you will see a grayish white version of your mesh.  That is OK. We are going to add in the texture map next

  • Select the Materials Folder and then right click and select Import Asset.  Select the PNG file you had saved in Blender then import.
  • You will now see the texture map along side a greyish white material.  Right click on the grey white  ball shaped material that has the same name as your mesh and delete that material.

  • Go back to your Assets folder and right click on the Mesh you Imported.  Select Reimport 

  • After it reimports it will now create the material properly and texture your mesh

  • If the model looks pink in the object preview, simply select another object like the camera then select your mesh again. It should refresh
  • Now you are ready to use. Drag your object to the scene.  You can make it bigger and mess around with the camera perspective to get it in view.
  • When you play you should see your object rendered properly in Unity
  • Lastly if you want to adjust the texture. If you want to make more or less shiny or metallic. Go to the materials folder and select the round shaped version of your texture.  In the Inspector window you can adjust metallic or smoothness of the texture to get the right look

Monday, 30 March 2015

Publish Your Unity Game on Facebook Using Dropbox

Facebook is must have game platform to socialize your android and iOS games. I don't want to waste your time..  Lets Goto the Guide How to Publish Your Unity Game on Facebook Using Dropbox

1.Register for the Facebook app  https://developers.facebook.com/apps
complete form and details asked by Facebook.

2.Make sure you have dropbox installed in PC or mac
 Sign up dropbox.

3.In Facebook developer app click SettingsAdd Platform and then select Facebook canvas.
in canvas settings put your game URL in Secure Canvas URL and at the end of URL add '?'.

NOTE: If you don't know how to build for web with Dropbox link, please visit above Recommended Guide.

4.Click save, To play your game make sure game is live available to the general public to make it live goto settings >basics and enter your valid email address click save then goto status and review and switch to YES in live settings.

Now you can play your game by typing your app link like this


If you are facing any problem simple tell me in the comment box.
thanks :)

Monday, 23 March 2015

Hiding the Navigation Bar in Android Unity

Hiding the Navigation Bar in Android Unity

There a lots of way available to hide navigation bar from android apps, some are easy and some feels hard for newbies developers here today i am providing you some simple ways to hide navigation bar in android.

For unity users i got very easy to use unity free asset to hide navigation bar get this cool asset now.

After this i hope your problem will solved but if you still need some inside detail to work in script so here are official guide on this.

The main code from that official guide is here

// This snippet hides the system bars.
private void hideSystemUI() {
    // Set the IMMERSIVE flag.
    // Set the content to appear under the system bars so that the content
    // doesn't resize when the system bars hide and show.
            | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
            | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
            | View.SYSTEM_UI_FLAG_IMMERSIVE);
// This snippet shows the system bars. It does this by removing all the flags
// except for the ones that make the content appear under the system bars.
private void showSystemUI() {

If you are still in problem try these answers.



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Tuesday, 3 March 2015

Unity 5 Level Eleven? Paid Assets Are Free Now!

Unity 5 pro users are now can get some most wanted asset for free and some with discount on Level Eleven , If you are a unity 5 pro customer you just need to login and start collecting your free asset.

Level 11 provides exclusive access to heavily discounted and must-have free assets. Unity Personal Edition users! Purchase access to Level 11 for just $19/month - coming soon!

Log in to access exclusive Level 11 must-have free assets and discounts.

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