unity3diy tutorials

Friday, 17 April 2015

Unity 5 Render Settings [Solution]


Unity guys rearranged few menus in unity 5 like Unity 5 Render Settings. Many game developers specially indies and newbies still don't know where unity 5 render settings are. So today its very short and simple guide for all those missing render settings in unity 5.

Simply:
Choose Window- > Lighting from the menu bar. In this window you can see all render settings easily.

That's it


They already mentions about lighting window in their unity 5 features page


  • New Lighting window
  • Single place to specify lightmapping, GI and scene render (ambient/reflection/fog) settings.
  • UI grouped by logical areas.
  • When real-time lightmaps are disabled and baked lightmaps enabled, indirect lighting of real-time lights is automatically baked into baked lightmaps. If you don't want this behavior, set indirect lighting to 0.



Unity 5 Render Settings


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Monday, 6 April 2015

Intel RealSense 3D scanning Importing Into Unity



Intel RealSense 3D scanning Importing Into Unity


The latest SDK for the  Intel®  RealSense™ F200 camera now contains 3D scanning. It is really an awesome feature and can allow developers and digital designers to scan in real-world objects to use in their projects.  One use situation is to scan inside a real-world object and use in Unity.  It is a 2 part series which will take you step-by-step through the procedure.


Within last step I'll explain to you how-to import your scanned object into Unity



Listed here are all the steps in this series. This post will cover the step 4.  Follow links to the other previous steps


  • Importing for use in Unity

Step 4 of 4:  

Following the last step you should have a .FBX model along with a UVTexture Map.
 
Open Unity (Unity 5 is free to download)
  • Create a new project and scene

  •  
  • Go to the Assets Menu and select Import new asset.  Select the .FBX Model you had exported from Blender.
     
  • When the object imports it is possible and likely that it did not import its texture and you will see a grayish white version of your mesh.  That is OK. We are going to add in the texture map next

  •  
  • Select the Materials Folder and then right click and select Import Asset.  Select the PNG file you had saved in Blender then import.
     
  • You will now see the texture map along side a greyish white material.  Right click on the grey white  ball shaped material that has the same name as your mesh and delete that material.

     
  • Go back to your Assets folder and right click on the Mesh you Imported.  Select Reimport 

     
  • After it reimports it will now create the material properly and texture your mesh

     
  • If the model looks pink in the object preview, simply select another object like the camera then select your mesh again. It should refresh
  • Now you are ready to use. Drag your object to the scene.  You can make it bigger and mess around with the camera perspective to get it in view.
     
  • When you play you should see your object rendered properly in Unity
  • Lastly if you want to adjust the texture. If you want to make more or less shiny or metallic. Go to the materials folder and select the round shaped version of your texture.  In the Inspector window you can adjust metallic or smoothness of the texture to get the right look





Monday, 30 March 2015

Publish Your Unity Game on Facebook Using Dropbox


Facebook is must have game platform to socialize your android and iOS games. I don't want to waste your time..  Lets Goto the Guide How to Publish Your Unity Game on Facebook Using Dropbox


1.Register for the Facebook app  https://developers.facebook.com/apps
complete form and details asked by Facebook.

2.Make sure you have dropbox installed in PC or mac
 Sign up dropbox.




3.In Facebook developer app click SettingsAdd Platform and then select Facebook canvas.
in canvas settings put your game URL in Secure Canvas URL and at the end of URL add '?'.




NOTE: If you don't know how to build for web with Dropbox link, please visit above Recommended Guide.

4.Click save, To play your game make sure game is live available to the general public to make it live goto settings >basics and enter your valid email address click save then goto status and review and switch to YES in live settings.







Now you can play your game by typing your app link like this
https://apps.facebook.com/aliensshooter

End.

If you are facing any problem simple tell me in the comment box.
thanks :)

Monday, 23 March 2015

Hiding the Navigation Bar in Android Unity

Hiding the Navigation Bar in Android Unity




There a lots of way available to hide navigation bar from android apps, some are easy and some feels hard for newbies developers here today i am providing you some simple ways to hide navigation bar in android.

For unity users i got very easy to use unity free asset to hide navigation bar get this cool asset now.
https://www.assetstore.unity3d.com/en/#!/content/21774


After this i hope your problem will solved but if you still need some inside detail to work in script so here are official guide on this.
https://developer.android.com/training/system-ui/immersive.html


The main code from that official guide is here


// This snippet hides the system bars.
private void hideSystemUI() {
    // Set the IMMERSIVE flag.
    // Set the content to appear under the system bars so that the content
    // doesn't resize when the system bars hide and show.
    mDecorView.setSystemUiVisibility(
            View.SYSTEM_UI_FLAG_LAYOUT_STABLE
            | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
            | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
            | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
            | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
            | View.SYSTEM_UI_FLAG_IMMERSIVE);
}
// This snippet shows the system bars. It does this by removing all the flags
// except for the ones that make the content appear under the system bars.
private void showSystemUI() {
    mDecorView.setSystemUiVisibility(
            View.SYSTEM_UI_FLAG_LAYOUT_STABLE
            | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
            | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
}

If you are still in problem try these answers.

http://answers.unity3d.com/questions/745669/hiding-the-navigationsystem-bar-in-android.html
http://forum.unity3d.com/threads/how-to-hide-android-softkeys-navigation-bars.172024/


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Tuesday, 3 March 2015

Unity 5 Level Eleven? Paid Assets Are Free Now!

Unity 5 pro users are now can get some most wanted asset for free and some with discount on Level Eleven , If you are a unity 5 pro customer you just need to login and start collecting your free asset.

Level 11 provides exclusive access to heavily discounted and must-have free assets. Unity Personal Edition users! Purchase access to Level 11 for just $19/month - coming soon!

Log in to access exclusive Level 11 must-have free assets and discounts.






Unity 5 Personal Edition Free Officially



Unity 5 Personal Edition features all engine highlights: all of it that’s brand new in Unity 5, all top-tier features from past releases being loved by the professionals, and deployment to all the platforms (with the latest Personal Edition splash screen).


THE VERY BEST FEATURES LIKED BY THE PROFESSIONALS
...are now yours for free!



INDUSTRY-LEADING MULTIPLATFORM SUPPORT

Each platform in Unity 5 Personal Edition

Top-tier deployment towards 21 platforms, such as a review of the latest WebGL deployment, enhanced support for iOS Metal rendering and next Oculus Rift support are yours 100% free! Build your game with an exceptional set of cross-platform features and release with near one-click ease to your hottest platforms.

iOS
 
Android
 
Windows Phone 8
 
BlackBerry 10
 
 
 
 
 
Linux/Steam OS
 
WebGL
 
PlayStation 3
 
PlayStation 4 and Morpheus
 
PlayStation Vita
 
 
Xbox 360
 
 
Android TV
 
 

Features
  • The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.
  • Real-time Global Illumination, built on Geomerics Enlighten technology.
  • The Audio Mixer, to massively improve audio in your game.
  • HDR Reflection Probes to enhance visual fidelity.
  • PhysX 3.3 to bring massive performance improvements to 3D physics.
  • Major updates to the animation system.
  • WebGL preview.


But wait

Unity 5 free personal edition has limited features to access all wanted features you need to buy it.
see what you will get in the free version.


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Saturday, 28 February 2015

Paint.net vs Gimp Best for Unity


Paint.net vs Gimp Best for Unity


After finding some great features in both tools here, we are providing you both rating and data to determine which one is best for your work with unity. the topic is Paint.net vs Gimp

GIMP
GIMP that is a phrase of GNU Image Manipulation Program is yet another fantastic free and effective photo editing program. Although free the program is simply of expert work including bulk image rendering..

GIMP’s design is a really standard one with there clearly individual windows for all the toolbox, the image as well as the layers. Like Chasys Draw IES, GIMP can perform enhancing photos and producing easy animations and also contains some simple brushes to be used while editing. Additionally, it may change photos to your ideal format and that can be part of an image viewer.


Paint.net
Paint.NET is the one other photo editing tool that will make users think about earlier buying a version of Adobe Photoshop.

Paint.NET users are introduced to a fairly easy and user-friendly screen. Paint.NET provides users lots of expert features such as blurring, sharpening, the Magic stick makes it possible for the picking of areas of similar color and the Clone Stamp used for duplicating or removing areas of an image. Paint.NET can also be equipped to handle several plugins which offer further functionality.
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Overview:
You should check this complete overview:
Source







After reviewing this Data, you can understand which one is best for your needs. Thanks for reading this post share with developer friends to let him know about this great tools.



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